Every day, I share on Twitter and LinkedIn a list of curated articles I read, resources and tools about UX Design, User Research, UI and mobile design, HTML, CSS, the web industry, some process, some inspiration, etc. This is an archive of everything I shared this week.
Speaking of ebooks: didn’t know, but if you have an access to the O’reilly learning platform, you can read my ebook on user journey maps online. This is really cool.
If you are in Luxembourg, you can get a free access via BNL. You can also buy it on Amazon, Google Play and Kobo, or read vie you Sitepoint if you have access.
I also wrote a Twitter thread / Linkedin post on best practices in design, and how you can’t say things like “always use a magnifying glass instead of a search button for you search because the glass is universally recognized.”. Best practices are tricky.
TL;DNR the one you should not miss
“My war on animation“, we are surrounded by a world of motion and I would like to get off of it” interesting article on animations, how they can trigger different issues for some people and the ableist answer we often get when expressing it. I once had someone make fun of me for telling him that his flip card animations made me nauseous. “This sounds exaggerated and I don’t believe it” is sadly a reply I often get too when talking about vestibular disorders. Major issue for me is video games. I’m never sure if I will be able to play them. Watching a YouTube video of someone else playing is not the same. I love video games who offer a demo, so that I can test the engine and depth of field for myself. If you want to dig further on the topic I have more information on UX and accessibility here.
How to use the Fitts law (the movement time to a target depends on the size of the target and the distance to the target) when you design screens with touch or click areas
Interesting read on the issues of jumping straight into a design tool to build high fidelity mockups and the importance of low fidelity for iterating UI ideas by Emily Schmittler: Figma is making you a bad designer
“The more thoroughly that training programs and materials are incorporated into the user-centered design process, the more teachable the final product will be.” a great article by Jonathan Kendler on the need for teaching material
The interesting concept of productivity porn, when you “think about doing the activity” instead of actually doing it. I wonder if this is linked to a fear of actually “doing” the thing so we procrastinate by reading about it?
I you are looking for some button animation inspiration, here are 100 button animation examples (careful the page has a lot of animations you can’t pause)
Sometimes, all you need is a little bit of randomness to help you get color scheme inspiration. There’s a figma plugin for that (just be careful with contrasts when pairing those)
Conferences and Videos
The replay of the “Accessible Social Media” workshop with Alexa Heinrich is available, I highly encourage you to check this out, tones of advice to help you make your social media posts more accessible.
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