Pixels of the Week – January 12, 2020

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Every week I share a list of curated articles, resources and tools about UX, UI and mobile design, HTML, CSS, the web industry, process inspiration and more…

This week’s selection: signification of icons, front-end performance checklist, task flow vs user flow, dark mode, interesting CSS features to play with, min/max-width in CSS, understanding CSS position, hierarchy in UI Design, a guide to  theTerminal, measuring the value of design systems, prototyping hover, Svelte framework, Web components, some accessibility checking tools, etc.

#Now – what I’m up to

I’m teaching User Experience for native apps and responsive websites again this year. So I spend some time updating the lessons. Part of this course is teaching students about native and web capabilities on mobile so I asked on twitter “in 2020 what do you think you can do in native apps/with mobiles phones that is not possible on a website on a phone?” Answers are really interesting. Things move fast on the web so I will update my talk “Super Secret Powers of Mobile Browsers” and maybe write an article about all of those capabilities when I find more time.

TL;DNR the one you should not miss

#Icons

Hamburger ☰ Heaven” nice article to remind us that what we take for granted like the signification of the burger or the magnifying glasses for search icon might not be understood by people with different cultures and mental models

Interesting article

#UX Design

#UI Design

#DesignSystems

  • Measuring the value of design systems: “when participants had access to a design system they completed their objective 34% faster than without a design system.” Interesting data to help you sell a design system to your company
  • There Is No Design System” Move away from thinking of design systems as an actual thing and more as a way of working better, more efficiently, and more creatively so that we can build great experiences for our users.

#FrontEnd

#Video Games

Borderlands 3’s Biggest Problem? It Already Feels Dated” I would not say dated but yes all of those problems are annoying and disappointing for a game launcher in 2019

#Hiring

What I learnt from rejecting design candidates— and what you shouldn’t do as an applicant” point 4. Don’t copy. I repeat. Do not copy, YES YES and YES. It happened to me at least 4 times already, confronted the candidate and he kept lying…

Inspiration, fun experiments and great ideas

#Designers #Fun

Seth Coolen created a serie of small videos that make fun of designers and it’s hilarious: Figma users, Sketch users, Dribbble is Literally Ruining Design, etc.

#Fun UI

Hooo look flash is back baby 👉👉 “Flat UI and a half

#SVG

Sarah Drasner created a fun Z Zebra Facts animation in SVG

Tutorials

#CSS

#Terminal

A Designer’s Guide to the Terminal” I’m not sure why the is a guide for designers I would say it’s a nice introduction yo anyone who wants to understand terminal commands

Useful tools and plugins that will make your life easy

#Performance

You all love a good checklist so here we go: “Front-End Performance Checklist 2020

#Design #Accessibility

Some tools to help you build accessible good looking designs