Every day, I share on Twitter and LinkedIn a list of curated articles I read, resources and tools about UX Design, User Research, UI and mobile design, HTML, CSS, the web industry, some process, some inspiration, etc. This is an archive of everything I shared this week.
#Now – what I’m up to
Do you wonder what do UX Designers and Researchers do, what’s the value of such profile on a project and how to they work within a team? I’m talking about all of this as part of Maltem’s design month in an online webinar on Tue, Mar 22, 2022 7:00 PM (CEST). You can register on eventbrite.
Secondary (or desk) research involves gathering existing data from inside and outside of your organization. A literature review should be done more frequently in UX because it is a viable option even for researchers with limited time and budget
“Testing is a scary word” interesting take on how the word “test” can sound scary for some users and maybe we should use another one with them for usability test (but keep the word test among practitioners). What do you think?
The queer games bundle and jam are back! “The Queer Games Bundle was originally created because making enough money as a game developer is difficult. The bundle attempted to reduce financial burdens for queer artists by collectively selling our games…”
@sarah_edo wrote a book to help people who were not “born leaders” become better managers. It focuses on Engineering Management but I think a lot of apply to other areas (like design leads)