Cognitive biases cards, the ideal viewport doesn't exist and a fun alchemy game
On Twitter, LinkedIn, and Mastodon, I share curated articles I read, resources and tools about UX Design, User Research, UI and mobile design, HTML, CSS, the web industry, some processes, some inspiration, etc. This is an archive of everything I shared this week. And some extra links that I decided to only share for the blog readers. Also, subscribe to the newsletter to get notified when those are published!
New cognitive biases cards & workshop template in my shop!
It’s finally available: Understand Cognitive Biases in Design – Cards and Workshop.
We (Laurence Vagner and I) created a deck of 60 printable cards and a workshop to help your teams / students understand how different cognitive biases will impact people’s behavior, from user research, to team communication, decision-making, thinking, biases in interfaces and more. We have 2 formats:
a deck of print at home 60 cards (PDF format) that comes with workshop instructions, for in person workshops with your teams
a set of ready to use Miro and Figjam Workshop templates, if you want to run a remote workshop.
The cards can also be printed and used as a pocket sized mini library of biases, on your desk. For example: use them to double-check your colleague’s biases when they create user research artifacts, since people see themselves as less biased than others (that’s a bias in the list, by the way, email me its name, and I’ll send you a 10% coupon)
(also newsletter subscribers, you got a special coupon in your mailbox)
What I’m up to
Last Thursday I talked about how and where designers can push accessibility in a project (with design documentation for example) at Front Conference Zurich. I updated a lot of the talk, and I will update the transcript later this month.
The ideal viewport doesn’t exist: you can’t make design decisions based on user’s viewport, instead, go beyond, structure your content, make sure it works at different sizes, with different user conditions, etc.
The value of good design (10min) if you need to convince people of the value of design: good design helps to create a product that not only works but truly resonates with users. It helps businesses increase their revenue, improve their customer retention, and reduce their costs. Businesses should prioritize good design and integrate it into the product development process from the start.
The tyranny of collaborative ideation (11min) People often thinking that collaborative brainstorming is as the best way to come up with new ideas. Research (linked in the article) shows that we actually come up with more and better ideas when we work alone. Instead of brainstorming, we should focus on solo ideation techniques (mind mapping, freewriting, and sketching)
Bézier Curves – and the logic behind them (7min) a cool interactive article to help you understand how béziers curves work, if you need to use them in CSS animations or like to understand how SVGs paths are drawn.
Inspiration: fun experiments, beautiful art, and great ideas
European Accessibility Act: What you need to know: the EAA is supposed to bring accessibility to the likes of websites, mobile apps, ticket kiosks, ATM’s (cash machines), Smart TV’s, aka, pretty much anything that is a digital device, application, or service. Accessible products mean more inclusive user experience, but also increased market reach, improved brand reputation, less legal issues (risk mitigation), innovation and competitive advantage. I highly agree with Craig here: prepare now, don’t wait for the deadline, the demand for experts will be growing for sure.
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