Pixels of the Week – March 19 , 2023

As a user, I want rotating sandwiches, so that I can know if a fungus took over my brain!

This content is 1 year old. Remember that the following content might be outdated.

On Twitter,  LinkedIn, and Mastodon, I share curated articles I read, resources, and tools about UX Design, User Research, UI and mobile design, HTML, CSS, the web industry, some processes, some inspiration, etc. This is an archive of everything I shared this week. And some extra links that I decided to only share for the blog readers. Also, subscribe to the newsletter to get notified when those are published!

Now: what I’m currently up to

The plan of my accessibility workshop and some poorly cut shiny stickers

I’ll be running a workshop on Accessibility for designers, and how to make accessibility part of the design requirements and document it on May 24, in Lisbon as part of the UXLX conference (there will be a second session on Thursday too). Check my workshop description and grab a ticket if you are around.

On the craft side, I keep experimenting with sticker paper. The glitter one it not going well, you can check the epic fail on Twitter haha. The Silhouette can’t register the cutting marks, even when I try to cheat with some extra one printed on white paper. I will keep on trying to find a solution. To be honest, that paper is not working with color prints. BUT, I see potential if I ever do black (or dark purple) plain stickers. So, let’s see.

TL; DNR: the one you should not miss

As a user, I don’t want to.: “As a user, I want to click the button so that I can see the page” is the worst kind of user story you can write. It leads to bad product decisions. Instead, invert the user stories, to think bigger and solve actual user problems! Great read by Pavel Samsonov

Interesting frameworks and concepts

‘We believe that…’, ‘So if we…’, ‘Then we will see…’:

Using Hypothesis Driven Design to Improve your Digital Products and Services: ‘We believe that…’, ‘So if we…’, ‘Then we will see…’: an interesting framework to structure hypothesis for hypothesis-driven design.  I like that part: “A Design Hypothesis is basically an assumption. Something that someone believes to be true. A Hypothesis helps you to prove or disprove the assumption. They are either proven or disproven using research and experiments.”

Interesting articles that caught my attention

User Research, UI design, and user stories

  • Navigating New UI: How to Ease Users into Major Changes: 3 techniques to help users transition into a new Interface: progressive change, highlighting benefits, tutorials, and tour tips
  • Rescreen participants to contextualize results: why would you re-ask some of the screener questions during the study to participants? To check experience & domain knowledge, to check familiarity with tools, to get usage context, to spot fakers,etc. I would also add, from personal experience: it helps to start the usability test or the interview with “easy” questions about the person and their habits and usage, to put them at ease from the start.
  • How do you convince stakeholders of the importance of UX research? Show don’t tell, talk about money saved by investing in research, explain your methods, cite wrong past decisions made due to the lack of research, etc.

Some interesting content about UX career:

  • Where do IC designers go once they peak? a sad truth: in our industry, after years of being an IC (individual contributor), if you want to have an impact, you have little other choice than to go into leadership roles. The lack of celebration of senior ICs’ work doesn’t help as well. Very good points
  • UXR bootcamps & alternatives for learning the craft: keep in mind that Bootcamps are not the only option and they often only scratch the surface when you want to specialize in UX Research!

A few interesting things about accessibility

Curiosity cabinet: non-design/tech rabbit holes I enjoyed

Can a Fungus Really Take Over Our Brains? In case you wonder if the mushrooms that can control your brain and turn you into a zombie (Last of Us) are real: yes, but, they can’t control humans. But, there are other non-fungi things that can influence human behavior and can bring mental health problems

Inspiration: fun experiments, beautiful art, and great ideas

Useful tools & resources that will save you time

  • The “How we document” annual report is out with some interesting findings on what people document in design systems and the benefits of such documentation. Use this next time people tell you documentation is a waste of time!
  • Type Design Resources: a huge list of resources, communities, workshops, and software to help you if you want to start doing some type of design
  • AI recipe generator: a fun idea to use ai generators to generate cooking recipes
  • dumbpasswordrules.com: a website dedicated to examples of wacky, poorly designed password rules that sometimes make little sense
  • Mic Check from Adobe: a cool tool if you need to check your microphone before a podcast or a remote talk. It will tell you if you need to get closer to the mic, reduce gain, etc.

Videos

Tutorials