The UX Research and Design Blog

My practical expert insights and curated content (resources, tools, etc.) on UX research, inclusive design, enterprise UX, accessibility, and more, to help you growth as a designer.

Pixels of the Week – May 31, 2026

Pixels of the Week – May 31, 2026

This week’s newsletter focuses on my project definition framework, an interesting essay on being both engineer and artist in the AI era and some Claude Design limits for design systems. Also don’t miss 2 beautiful technical dataviz, and a very important potato quiz.

La Carte Blanche: A Project Definition Framework to Avoid Chaos

La Carte Blanche: A Project Definition Framework to Avoid Chaos

Full freedom, no direction, no constraints. Sounds like a dream. But for any project, it’s a trap. So I built a tool to fix that: a small card with 6 strategic questions to define your project before chaos kicks in.

Pixels of the Week – May 17, 2026

Pixels of the Week – May 17, 2026

This week we cover how to mitigate AI generated strong opinions presented by humans as insights and how to do inclusive research with vulnerable users. Also: the fun Fraude satyr website, some open source icons and  3D voxel scenes rendered to SVG.

Pixels of the Week – May 10, 2026

Pixels of the Week – May 10, 2026

This edition covers how output (generated by AI) isn’t design, AI fatigue in engineering, and skills for sustainable accessibility programs. Also: beautiful illustrations exploring the human psyche, a distraction-free writing tool, and 43 years of Apple Mac history in one dataviz.

Pixels of the Week – May 3, 2026

Pixels of the Week – May 3, 2026

This edition covers why UX strategy is an often skipped yet most needed step in a project and how AI tools risk replacing craft with convenience. Also: a fun cat that blocks you from doom scrolling and beautiful illustrations and embroidery inspiration.

Pixels of the Week – April 26, 2026

Pixels of the Week – April 26, 2026

This edition debunks 9 accessibility myths with data, and discuses the accessibility engineering problem. Plus: a Zelda Three.js browser game, a subway train jazz experiment, and making emojis screen reader accessible.

Accessibility: 9 Myths and Pushbacks, And How to Answer Them

Accessibility: 9 Myths and Pushbacks, And How to Answer Them

You raise accessibility in a meeting. People push back. “We don’t have disabled users.” “We’ll fix it later.” “Branding won’t allow it.” Sound familiar? This guide covers 9 common objections designers and teams face, with data, reframes, and concrete strategies to answer each one. And real actions you can start tomorrow.

Pixels of the Week – April 19, 2026

Pixels of the Week – April 19, 2026

This week covers a wireframing with ASCII text tool, removing before adding as design principle, and how AI speeds up code but not projects. Also: a beautiful river-inspired font, some Wikipedia rabbit hole and a Figma find & replace in frames plugin.

Pixels of the Week – April 12, 2026

Pixels of the Week – April 12, 2026

This week we explore designing AI experiences that build trust, a new accessibility user journey mapping workshop, and research proving people using corporate BS are bad at their job. Also: a free open-source vector editor, linocut art, and why crochet is basically engineering.

Pixels of the Week – April 5, 2026

Pixels of the Week – April 5, 2026

This edition covers web accessibility getting worse, some Figma mockups design pattern implementation pitfalls, and native HTML not guaranteeing good UX. Also cute pastel kawaii art, a product design course, and a pocket second brain.