The UX Research and Design Blog

My practical expert insights and curated content (resources, tools, etc.) on UX research, inclusive design, enterprise UX, accessibility, and more, to help you growth as a designer.

9 Accessibility Myths and Pushbacks (And How to Answer Them)

9 Accessibility Myths and Pushbacks (And How to Answer Them)

Many designers care about accessibility. Developers do too. Tech people in general care. Caring about accessibility is easy. Convincing others is the hard part. You raise accessibility in a meeting. Then people push back. “We have no disabled users” “We’ll fix it later” “Branding won’t allow it”. It feels like you fight the same battles again and again. Friends, you’re not failing, you’re just having the wrong conversations. This article is a text version of the talk How to Convince …

Pixels of the Week – April 19, 2026

Pixels of the Week – April 19, 2026

This week covers a wireframing with ASCII text tool, removing before adding as design principle, and how AI speeds up code but not projects. Also: a beautiful river-inspired font, some Wikipedia rabbit hole and a Figma find & replace in frames plugin.

Pixels of the Week – April 12, 2026

Pixels of the Week – April 12, 2026

This week we explore designing AI experiences that build trust, a new accessibility user journey mapping workshop, and research proving people using corporate BS are bad at their job. Also: a free open-source vector editor, linocut art, and why crochet is basically engineering.

Pixels of the Week – April 5, 2026

Pixels of the Week – April 5, 2026

This edition covers web accessibility getting worse, some Figma mockups design pattern implementation pitfalls, and native HTML not guaranteeing good UX. Also cute pastel kawaii art, a product design course, and a pocket second brain.

Pixels of the Week – March 29, 2026

Pixels of the Week – March 29, 2026

The week, we replace AI with humans and draw prompt answers, discover how AI hallucinations confuse shoppers and tourists and answer the question “can we educate accessibility overlay companies?”. Also enjoy the longest line of sight on earth, beautiful illustrations, and an adorable Ikea x Tiny Chef collab.

Pixels of the Week – March 22, 2026

Pixels of the Week – March 22, 2026

This edition focuses on accessibility in video games and motion sickness, durable design patterns for AI products and UX research insights on practical significance. Also: amazing apothecary-style products, fantasy art and dinosaur light painting.

Pixels of the Week – March 15, 2026

Pixels of the Week – March 15, 2026

This week covers the age verification privacy trap, the design of toggle button states in Material design and the cost of AI tools and their military usage. We also explore women’s sizing exclusion chaos, beautiful fonts and some cute clay art.

Your menu doesn’t need Miller’s 7±2 rule

Your menu doesn’t need Miller’s 7±2 rule

Miller’s 7±2 rule was about memory, not how many elements you can put on the screen. Learn why it doesn’t apply to menu items and what UX designers should take from the original research.

Pixels of the Week – February 22, 2026

Pixels of the Week – February 22, 2026

This edition looks at AI hype pressure in design and dev work and why chatbot-first UX often fails. Also: an amazing pink moth, embroidery insect art inspiration and a reminder to use prefers-reduced-motion for your animations.

Pixels of the Week – February 15, 2026

Pixels of the Week – February 15, 2026

This edition explores how accessibility innovations became mainstream, 5 quick component checks to build better UI and invisible work in projects. Also: open source design tools, UI inspiration and new CSS features in 2026.